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Gravity wells are now able to destroy enemies when they explode, and they provide a 5x multiplier to the overall score from those particular kills. There are new enemies and no weapon upgrades. Players begin with three lives and three bombs. This is the classic mode lifted directly from Geometry Wars: Retro Evolved. To add to the difficulty, shapes get faster as the game wears on, forcing a player to move more rapidly between zones. At any given time there are three zones on the playing field. Once activated, a zone is only available for a few moments before it begins to degenerate and eventually disappear. While outside of zones, a player is vulnerable to attack and is not allowed to use their weapons. While in zones, a player is invulnerable to enemies and may shoot their weapons. In King, you can go into circular zones that will appear randomly on the map. In this way, you are able to focus on specific enemies and force enemies into following you into gates or gravity wells. As in the original game, the most effective strategy is to circle strafe around the playing field and clear enemies off the walls in front of you. The highest scores are reached by using gates and black holes (gravity wells) to destroy large groups of enemies, as both methods provide a 5x multiplier to the overall score from those particular kills. Indeed, high scores can only be achieved by players who last the entire 3 minutes without losing a ship and utilizing bombs effectively to gather well over 500 Geoms. The Deadline mode is often compared to that of Pac-Man Champion Edition's Championship Mode, in that it emphasizes efficient scoring and minimal mistakes. Although a player has infinite lives, as soon as you are hit, the enemies on the screen all blow up and the enemy spawn sequence is reset. Players are granted an infinite amount of lives but must earn bombs through score based rewards. In Deadline, you have 3 minutes to score as many points as possible. Geometry Wars: Retro Evolved 2 was released on Jand costs 800 Microsoft points ($10 USD).
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Your friends' highest scores are displayed next to their respective gameplay modes and your friend with the next highest score is displayed in the top-right hand corner while playing by default. Leaderboard support for Retro Evolved 2 has also been significantly enhanced, featuring live leaderboards both in and out of gameplay. Xbox LIVE play is not offered due to the extreme network performance that would be necessary to support the precise movement necessary for success in Geometry Wars. Although co-pilot mode is an equally viable mode for multiplayer, it is to be noted that while using this style of gameplay, the Pacifism mode is unavailable. The multiplayer aspect from Geometry Wars: Galaxies returns for Retro Evolved 2, offering local co-operative and competitive modes for up to four players, as well as the co-pilot mode direct from Galaxies in which one player controls the ship while another fires the weapons. The "Waves" game type and enemies from Geometry Wars: Waves (a hidden mini-game found within Project Gotham Racing 4) are present as well. Geoms only last a short time after an enemy is destroyed, so they must be retrieved quickly. Instead of basing the score multiplier off of successive kills without losing a life, Retro Evolved 2 features the addition of "Geoms" from Geometry Wars: Galaxies, which are dropped by destroyed enemies and grant a score multiplier upon retrieval. The most prominent difference is that weapons are no longer upgraded as a function of score, but rather the player keeps the same weapon for the entire game.
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Retro Evolved 2 applies many of the gameplay enhancements made to the series since the original title. The main objective - regardless of the gameplay mode involved - is to stay alive and score as many points as possible by destroying a constant onslaught of geometric enemies. The gameplay is very similar to the rest of the series in that the player controls a small ship that can fire in any direction using a dual-joystick setup. Geometry Wars: Retro Evolved 2 is the direct sequel to the 2005 Xbox Live Arcade launch title, Geometry Wars: Retro Evolved, developed by Bizarre Creations.